Get it into people’s hands.
From finding a price to preparing a store submission, work with us on the steps between a working build and a paid release. Give your app or game a launch you’ve thought through together.
The publishing partner for independent software
You’ve built something people should get their hands on. Let’s turn it into a product they can buy, use, and come back to.
Private partnerships. Reviewed project by project.
Small team. Ambitious product.
You don’t have to build the business around it alone.
01 / A reason to publish together
The demo works. Now come the pricing decisions, the checkout, the release, and the customers. Bring in a partner to help turn all that work into a launch.
From finding a price to preparing a store submission, work with us on the steps between a working build and a paid release. Give your app or game a launch you’ve thought through together.
Customers need a way to pay. You need a way to get paid. We help plan the payment setup, billing, refunds, and developer payouts around your product, with clear responsibilities from the start.
A launch is the beginning of a product’s life. Agree with us on the billing support and publishing work you need after release, so you have someone to turn to as the product grows.
Independent by design
Your idea brought it this far. Keep your original code, brand, and creative direction. We’ll work out how to support the release, with the publishing terms agreed before launch.
Our approach to publishing02 / Tools behind the partnership
Give your app a way to work in the browser. Turn a useful workflow into a paid feature. Choose the tools that fit what you’re making.
TabWorker / Developer integration
Bring the workflow you know how to build. TabWorker connects it to your customer’s approved Chrome tabs, so your app can help where they already work. The workflow and its code stay yours.
Explore the developer docs and talk to the team about a private integration. Production access is reviewed manually; public SDK packages are still planned.
Build with TabWorkerBoonwerks Credits / Private integrations in development
We’re developing credit billing so customers can buy credits in your app and spend them on the work your product delivers. Give useful work a price that makes sense for your customers.
Your app has its own prices and credit balance. We’re working with private integrations first; talk to us about the billing experience you want to offer.
Discuss credit billingBuild with TabWorker, then talk to Boonwerks about bringing your workflow to market. Publishing is optional. Apps and games can partner with us too, whether they use these tools or not.
03 / Start with a conversation
A rough demo. A nearly finished game. A workflow that saves someone’s afternoon. Show us what you’re making and where you’d like a hand.
An app, a game, or an original browser workflow. Tell us who it helps and where you want to ship it.
Talk through where we can help, how the product will be sold, and what the partnership should look like.
Put the agreed setup in place, prepare the release, and work through the checks for your product’s launch channel.
A few useful answers
You’ve done the work of building something. Publishing with Boonwerks brings a partner into the work of selling and supporting it: preparing the launch, connecting payments, and handling the operations we agree on. Developers building browser workflows can also explore TabWorker and our credit billing work.
Our approach is to preserve developer ownership of their original code, brand, and workflows. The publishing rights we need, revenue share, account arrangements, and exit terms are defined in the partnership agreement.
No. Apps and games can have a publishing partnership without browser automation or credit billing. TabWorker integration and Boonwerks publishing are separate decisions.
We agree on the seller, publisher, billing, refund, and payout responsibilities for each release. A merchant-of-record arrangement is available only where specifically agreed and supported. Native purchases must follow the store’s applicable billing rules. Payment-provider and store approval remain their decisions.
We’re starting with private partnerships and reviewing each project with its developer. Services are being introduced project by project. We agree on fees and any revenue share before launch. To get started, tell us what you’re building.
The next thing you ship